TheBestClockAlarmView
class TheBestClockAlarmView : UIControl
                This is the view class for each alarm button. It is a button with a label in it. The label contains the alarm time and state.
It has a pulsing “snore” for sleeping.
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Our delegate
Declaration
Swift
weak var delegate: TheBestClockAlarmViewDelegate! - 
                  
                  
Which alarm this is. 0-based index.
Declaration
Swift
var index: Int - 
                  
                  
This holds our state for the alarm we’re displaying.
Declaration
Swift
var alarmRecord: TheBestClockAlarmSetting! - 
                  
                  
The name of the font to be used for the alarm display.
Declaration
Swift
var fontName: String - 
                  
                  
The color to display the alarm.
Declaration
Swift
var fontColor: UIColor! - 
                  
                  
The brightness to use for active alarm display.
Declaration
Swift
var brightness: CGFloat - 
                  
                  
This is set to true while the Alarm Editor is up. It tells us to ignore the set brightness, and display an active alarm as 1.0.
Declaration
Swift
var fullBright: Bool - 
                  
                  
This is the gesture recognizer we use to detect a long-press.
Declaration
Swift
var longPressGestureRecognizer: UILongPressGestureRecognizer! - 
                  
                  
This is the size we want the display to be.
Declaration
Swift
var desiredFontSize: CGFloat { get set } - 
                  
                  
This is the label object for the alarm.
Declaration
Swift
@IBOutlet var displayLabel: UILabel! - 
                  
                  
Basic initializer.
Declaration
Swift
init( frame inFrame: CGRect = CGRect.zero, alarmRecord inAlarmRecord: TheBestClockAlarmSetting )Parameters
frameThe frame for the control.
alarmRecordThe alarm object to be associated with this button.
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Coder initializer.
Declaration
Swift
required init?(coder aDecoder: NSCoder)Parameters
coderThe coder that contains our state.
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Called when we will lay out the subviews.
We use this to set up most of our control state.
Declaration
Swift
override func layoutSubviews() - 
                  
                  
The drawing routine. The display is rendered here.
Declaration
Swift
override func draw(_ inRect: CGRect)Parameters
inRectThe rect in which the drawing is to be done.
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Called as tracking starts.
- with: The event for the touch. It is optional.
 
Declaration
Swift
override func beginTracking(_ inTouch: UITouch, with inEvent: UIEvent?) -> BoolParameters
inTouchThe current touch.
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Called repeatedly as tracking continues.
- with: The event for the touch. It is optional.
 
Declaration
Swift
override func continueTracking(_ inTouch: UITouch, with inEvent: UIEvent?) -> BoolParameters
inTouchThe current touch.
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Called when tracking is done.
- with: The event for the touch. It is optional.
 
Declaration
Swift
override func endTracking(_ inTouch: UITouch?, with inEvent: UIEvent?)Parameters
inTouchThe current touch. It is optional.
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Called to cancel tracking.
Declaration
Swift
override func cancelTracking(with inEvent: UIEvent?)Parameters
withThe cancel event. It is optional.
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Called upon a long press. We use this to open the Alarm Editor.
Declaration
Swift
@IBAction func longPressGesture(_: UILongPressGestureRecognizer) - 
                  
                  
This animates a “snore.”
This is a pulsing of brightness.
Declaration
Swift
func snore() 
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      TheBestClockAlarmView Class Reference